Careers
RECRUIT
An introduction to our application requirements, open positions and benefits at Virtual Arts.
- TOP
- RECRUIT
Message
CHOOSE YOUR SIDE
Right now, every assumption in the world keeps changing. Our stage is IT, AI, and physical AI — new frontiers we haven't even seen yet.
In this moment of transformation, will you stand by and watch, or will you be the one building it?
Before you can no longer go back to the world of those who build, come join Virtual Arts.
Application
Application Requirements
| Company Name | VIRTUAL ARTS CO., LTD. |
|---|---|
| Employment Type | Full-time employee |
| Salary | Negotiable (determined based on experience and ability, per company policy) |
| Work Location | Kitahama Office Belleza Kitahama Building 7F, 1-1-19 Kitahama, Chuo-ku, Osaka, Japan 541-0041 Shinsaibashi Office Flags Building 1F, 1-13-7 Higashi-Shinsaibashi, Chuo-ku, Osaka, Japan 542-0083 |
| Working Hours | 9:00 AM – 6:00 PM (a discretionary working-hours system applies to certain positions) |
Careers
Open Positions
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01
Producer / Director
Professionals who craft strategy and planning.
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02
Engineer / Designer
Creators who bring plans and ideas to life through technology and critical thinking.
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03
Sales / Account Executive
The driving force behind building client relationships and winning new business.
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04
Growth Marketer
Designs and drives business growth through data and creative.
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05
Management Staff
The backbone of Virtual Arts, handling accounting, HR, general affairs and more.
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06
Sauna Bar Staff
Members of our sauna project.
Benefits
Compensation & Leave
Compensation
- Salary review (twice a year)
- Full social insurance coverage
- Commuting allowance
- Various revitalization programs (new business creation projects)
- Career Challenge program, and more
Holidays & Leave
- Full two-day weekend system (Saturdays and Sundays)
- National holidays
- Year-end and New Year holidays
- Annual paid leave
- Maternity leave (before and after childbirth)
- Childcare leave, and more
Members
Meet the Team
Meet the core members of Virtual Arts, who have come together from across borders.
In an age where any technology with processing power beyond our own can stand in for human labor, progress that moves slower than the pace of the times adds up to zero results, no matter how hard you work.
I used to work at a publicly listed company, where the goal easily narrowed down to short-term profit, and every decision required numerical justification before it could move forward — which made decision-making slow. The result was gentle, incremental change: the same things, done the same way, day after day. Feeling there was so much I couldn't do in that kind of environment, I founded Virtual Arts.
As society continues its digital transformation, I believe that how we spread technologies and services that grow more advanced by the day and make people's lives better is a sustainable challenge for society to tackle. I could face that challenge alone, using marketing and technology to try to solve it — but of course, there are limits to what one person can do.
Take, for example, solving deeply specialized problems across a range of fields, delivering richer creative work, or driving organization-to-organization projects with greater influence to change society. These are things we can achieve by building a team — bringing together colleagues with the expertise, experience and track record suited to each situation, and working together.
That is why I'm building Virtual Arts — not as a solo effort, and not as a large corporation — together with the colleagues I have today.
Both businesses and companies grow when they ride the flow of the times, and shrink when they swim against it. The business domains Virtual Arts works in are, of course, chosen with that flow of the times in mind.
The web and various systems are already taken for granted, and VR and AR — once next-generation technologies — are already heading that way too. For some technologies, it takes time to turn a profit until the infrastructure is in place and devices become widespread.
Even technologies that aren't yet essential to everyday life will, without fail, be implemented across society within five or ten years. Virtual Arts is committed to working on exactly those kinds of technologies.
In today's society, where everything keeps getting automated and made more efficient, a common argument goes: leave the simple tasks to AI and machines, and let people focus on creative work that only people can do. This is a point that deserves a little more thought.
Many machine learning methods, deep learning among them, already make all kinds of creative output possible. What matters here is that it's still people who draw out that output and put it to use. In other words, we've entered an age where the creativity of someone who works well with computers is far more likely to take tangible shape than the creativity of someone who can't use them at all.
That's exactly why I believe it's worth it for anyone to engage with computers — by putting their power to use, you extend your own abilities and meet the next version of yourself.
These days, with the right approach, even one person can achieve major results alone. And yet, people who still value organizations and companies exist precisely because a company is said to be not just a place to work, but a place for self-actualization.
That is exactly why Virtual Arts aims to be an organization where highly capable individuals genuinely want to be — because it helps them realize themselves.
I want to build a story in which, through the process of realizing Virtual Arts' vision, our members also achieve their own self-actualization.
In the end, realizing Virtual Arts' vision absolutely requires the cooperation of talented colleagues. That is precisely why we bet on people.
I believe that investing in every single member, refusing to compromise on the environment we build, and creating every possible opportunity for growth is what produces the best business and the best company. Virtual Arts is currently raising funding, and little by little we're building a structure that lets people work freely and enjoyably. We face challenges with real sustainability while, at times, taking on problems with no visible answer yet. In an environment with a speed and a spirit of challenge that's hard to experience at a large corporation, there's a real feeling of running toward a dream.
If you ever grow tired of working at a large corporation, come take a look at Virtual Arts. Choosing the work that occupies most of your day is, I believe, choosing your own life. I hope we can spend days together at Virtual Arts that will one day become cherished memories.
As the CTO underpinning Virtual Arts' technology foundation, I work to solve client challenges by putting cutting-edge technology to use.
Technology is a means, not an end. What matters is what value we can deliver through it — that's the one thing I never stop focusing on.
I pursue products that are genuinely easy to use and beautiful for the people who use them.
Design isn't just about arranging appearances — it's about designing the experience itself. At Virtual Arts, I hold onto that belief as I approach making things.
Apply
If you'd like to apply or have a casual chat,
feel free to reach out to us via Wantedly.